HYPER FRAMECGI STUDIO
How We Work

From Brief
To Final Frame.

Every project runs through the same disciplined pipeline — six stages, clear reviews, no surprises. Here's exactly how your frames get made.

BriefPrevisBuildShotsCompDeliver
01
Discovery

Brief & Concept

We start with your goals, script or board. We gather references, define the look, and agree on scope, schedule and budget before a single frame is touched.

  • Creative brief & goals
  • Reference gathering
  • Style & mood direction
  • Scope, quote & timeline
Output — Creative brief · Approved look direction · Signed scope
02
Planning

Previs & Layout

We block out shots in 3D — camera moves, timing and staging — so everyone sees the sequence before full production begins.

  • Shot blocking
  • Camera & lens planning
  • Timing & edit sync
  • Technical breakdown
Output — Previs animatic · Shot list · Tech breakdown
03
Production

Asset Build & Look Dev

Models, textures, rigs and environments are built and shaded until every asset holds up under final lighting.

  • Modelling & sculpting
  • Texturing & shading
  • Rigging
  • Look development
Output — Approved assets · Look-dev renders
04
Production

Animation & FX

Shots come to life — performance animation, simulations and effects are created per shot to the approved previs.

  • Character & motion animation
  • FX & simulation
  • Crowd & secondary motion
  • Per-shot review
Output — Animated shots · Sim caches
05
Finishing

Lighting & Compositing

Each shot is lit, rendered and composited — CG integrated into plates, grain and lens matched, until the join disappears.

  • Lighting & rendering
  • Compositing & integration
  • Grain, lens & colour match
  • Client review rounds
Output — Final comped shots · Review versions
06
Delivery

Grade & Delivery

Final colour grade, quality control and delivery in the exact broadcast-ready formats and resolutions you need.

  • Colour grading
  • Conform & QC
  • Format & resolution masters
  • Archival handover
Output — Graded masters · Delivery files · Archive
Built-In Reviews

You See Every Milestone.

The pipeline is linear, but reviews are continuous. At each stage you get a version to approve before we move on — so there are no surprises at delivery, only refinements.

Shared review linksFrame-accurate notes Versioned rendersSign-off gates
The Stack

Tools Behind the Pipeline.

3D & Animation
Maya
Blender
Houdini
Look & Render
Substance
Arnold
Redshift
Comp & VFX
Nuke
After Effects
Mocha
Finish & Deliver
DaVinci Resolve
Premiere Pro
Ready to Start?

Let's Map Your Project.

Send us your brief and we'll walk you through exactly how it moves through the pipeline — with a scope and timeline to match.

Start a Project